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KHI MWS-Sigma Catalogue Pg2

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the MWS-Σ Modular Weapon System - Sigma it's the diamond tip for areospace veichle modular weapon systems the variety of the wapons that can mounted with such equipment it's impressive to handle any treath...

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-Mini Rocket Launcher
pilot of attack missions love this little beast, it's a supercompact full auto sub-guided rocket launcher optimal to bombard large foes, or to snipe small targets if they aren't too fast, the HS Rockets are faster and more penetrating but haven't any course correction warhead

-Solar Beam
a weapon with an extreemly high damage for the energy it need to work, fire spread beams useful at short range or focused beams with a stunning precision

-Thermo Ray
the evolution of the thermo phased mode of the standard lasers this weapon can generate a tremendous heat even most advanced ceramic armors melts like butter when hit by the heat ray

-Neutron Cannon
a optimal weapon for the ones that want to save the equimpents but eliminate foes infact this weapon have a devastating power agains living and organic things
(direct KHI license needed to use weapon)

-Particle Cannon
an close cousin of the Ion Cannon but this weapon is much more focused on direct damage than disable foes infac the Particle Shot it's devastating and well known for the precision and range

-Mag Grenade Launcher
a standard auto Grenade Launcher that can fire cluster grenades useful to both bombard land targets or enemy formations

-Fusion Cannon
a massive weapon capable to Disisntegrate almost anything it fires Fusion bombs that can generate thermoclear explosions of apocalyptic dimensions instead the Fusion steam it's a beam that can vapourize fighters in a blink of an eye
(direct KHI and NUN license needed to use weapon)

-Spread Cannon
a short range weapon quite famous due to the compatibility with 40mm ammo can fire Buck 00 shots and single slugs and with a mod even 40mm grenades

-BFG-900
the predecessor of the infantry use BFG-9000 much bigger and thinked to do the same damages that the smaller cousin does but scaled up to be a threat for veichles too
(direct KHI license needed to use weapon)

-Phase Distorption Cannon
a weapon quite complex that distorpt the molecular phase of the target, it's based on energy tools used in advanced Phisics labs it's always recomended to have a good knowlege infact the molecular distorption it's a tech that it's dangerous to handle
(direct KHI license needed to use weapon)

-Microwave gun
a weapon created to do direct damage to internial areas of ships infact the concentrated beam of microwaves can be used to hit targets trought armors and walls but the weapon need time to damage the target

-Anti Matter Cannon
a supercompressed bomb of Anti-Matter it's the most devastating thing that can hit a target it's atoms are annihilated by the atoms of Anti-Matter generating an explosive energy that can vanish small planets
(direct KHI and NUN license needed to use weapon)

-Sub Dimensional Cannon
a weapon that fire dimensinal gates that suck in the target and imprison it in the sub-space quite useful but dangerous to use infact not all the ships can resist in Sub-Space ambients
(direct KHI license needed to use weapon)
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